Inherits DiceStickers.
Animated stickers to be combined into a slot machine.
Public Fields | |
object_ptr< sticker > | background_ |
The animated sticker with the slot machine background. The background animation must start playing after all reel animations finish. | |
object_ptr< sticker > | lever_ |
The animated sticker with the lever animation. The lever animation must play once in the initial dice state. | |
object_ptr< sticker > | left_reel_ |
The animated sticker with the left reel. | |
object_ptr< sticker > | center_reel_ |
The animated sticker with the center reel. | |
object_ptr< sticker > | right_reel_ |
The animated sticker with the right reel. | |
Public Instance Methods | |
diceStickersSlotMachine () | |
diceStickersSlotMachine (object_ptr< sticker > &&background_, object_ptr< sticker > &&lever_, object_ptr< sticker > &&left_reel_, object_ptr< sticker > &¢er_reel_, object_ptr< sticker > &&right_reel_) | |
void | store (TlStorerToString &s, const char *field_name) const final |
Public Instance Methods inherited from TlObject | |
virtual void | store (TlStorerUnsafe &s) const |
virtual void | store (TlStorerCalcLength &s) const |
TlObject ()=default | |
TlObject (const TlObject &)=delete | |
TlObject & | operator= (const TlObject &)=delete |
TlObject (TlObject &&)=default | |
TlObject & | operator= (TlObject &&)=default |
virtual | ~TlObject ()=default |
Static Public Attributes | |
static const std::int32_t | ID = -375223124 |
Identifier uniquely determining a type of the object. | |
Animated stickers to be combined into a slot machine.
diceStickersSlotMachine | ( | object_ptr< sticker > && | background_, |
object_ptr< sticker > && | lever_, | ||
object_ptr< sticker > && | left_reel_, | ||
object_ptr< sticker > && | center_reel_, | ||
object_ptr< sticker > && | right_reel_ | ||
) |
Animated stickers to be combined into a slot machine.
[in] | background_ | The animated sticker with the slot machine background. The background animation must start playing after all reel animations finish. |
[in] | lever_ | The animated sticker with the lever animation. The lever animation must play once in the initial dice state. |
[in] | left_reel_ | The animated sticker with the left reel. |
[in] | center_reel_ | The animated sticker with the center reel. |
[in] | right_reel_ | The animated sticker with the right reel. |
|
finalvirtual |