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diceStickersSlotMachine Class Referencefinal

Inherits DiceStickers.

Description

Animated stickers to be combined into a slot machine.

Public Fields

object_ptr< stickerbackground_
 The animated sticker with the slot machine background. The background animation must start playing after all reel animations finish.
 
object_ptr< stickerlever_
 The animated sticker with the lever animation. The lever animation must play once in the initial dice state.
 
object_ptr< stickerleft_reel_
 The animated sticker with the left reel.
 
object_ptr< stickercenter_reel_
 The animated sticker with the center reel.
 
object_ptr< stickerright_reel_
 The animated sticker with the right reel.
 

Public Instance Methods

 diceStickersSlotMachine ()
 
 diceStickersSlotMachine (object_ptr< sticker > &&background_, object_ptr< sticker > &&lever_, object_ptr< sticker > &&left_reel_, object_ptr< sticker > &&center_reel_, object_ptr< sticker > &&right_reel_)
 
std::int32_t get_id () const final
 
void store (TlStorerToString &s, const char *field_name) const final
 
- Public Instance Methods inherited from TlObject
virtual void store (TlStorerUnsafe &s) const
 
virtual void store (TlStorerCalcLength &s) const
 
 TlObject ()=default
 
 TlObject (const TlObject &)=delete
 
TlObjectoperator= (const TlObject &)=delete
 
 TlObject (TlObject &&)=default
 
TlObjectoperator= (TlObject &&)=default
 
virtual ~TlObject ()=default
 

Static Public Attributes

static const std::int32_t ID = -375223124
 Identifier uniquely determining a type of the object.
 

Constructor & Destructor Documentation

◆ diceStickersSlotMachine() [1/2]

Animated stickers to be combined into a slot machine.

◆ diceStickersSlotMachine() [2/2]

diceStickersSlotMachine ( object_ptr< sticker > &&  background_,
object_ptr< sticker > &&  lever_,
object_ptr< sticker > &&  left_reel_,
object_ptr< sticker > &&  center_reel_,
object_ptr< sticker > &&  right_reel_ 
)

Animated stickers to be combined into a slot machine.

Parameters
[in]background_The animated sticker with the slot machine background. The background animation must start playing after all reel animations finish.
[in]lever_The animated sticker with the lever animation. The lever animation must play once in the initial dice state.
[in]left_reel_The animated sticker with the left reel.
[in]center_reel_The animated sticker with the center reel.
[in]right_reel_The animated sticker with the right reel.

Method Documentation

◆ get_id()

std::int32_t get_id ( ) const
inlinefinalvirtual

Returns identifier uniquely determining a type of the object.

Returns
this->ID.

Implements TlObject.

◆ store()

void store ( TlStorerToString &  s,
const char *  field_name 
) const
finalvirtual

Helper function for to_string method. Appends string representation of the object to the storer.

Parameters
[in]sStorer to which object string representation will be appended.
[in]field_nameObject field_name if applicable.

Implements TlObject.


The documentation for this class was generated from the following file: