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editMessageText Class Referencefinal

Inherits Function.

Description

Edits the text of a message (or a text of a game message). Returns the edited message after the edit is completed on the server side.

Returns object_ptr<Message>.

Public Fields

int53 chat_id_
 The chat the message belongs to.
 
int53 message_id_
 Identifier of the message. Use messageProperties.can_be_edited to check whether the message can be edited.
 
object_ptr< ReplyMarkupreply_markup_
 The new message reply markup; pass null if none; for bots only.
 
object_ptr< InputMessageContentinput_message_content_
 New text content of the message. Must be of type inputMessageText.
 

Public Types

using ReturnType = object_ptr< message >
 Typedef for the type returned by the function.
 

Public Instance Methods

 editMessageText ()
 
 editMessageText (int53 chat_id_, int53 message_id_, object_ptr< ReplyMarkup > &&reply_markup_, object_ptr< InputMessageContent > &&input_message_content_)
 
void store (TlStorerToString &s, const char *field_name) const final
 
- Public Instance Methods inherited from TlObject
virtual void store (TlStorerUnsafe &s) const
 
virtual void store (TlStorerCalcLength &s) const
 
 TlObject ()=default
 
 TlObject (const TlObject &)=delete
 
TlObjectoperator= (const TlObject &)=delete
 
 TlObject (TlObject &&)=default
 
TlObjectoperator= (TlObject &&)=default
 
virtual ~TlObject ()=default
 

Static Public Attributes

static const std::int32_t ID = 196272567
 Identifier uniquely determining a type of the object.
 

Constructor & Destructor Documentation

◆ editMessageText() [1/2]

Default constructor for a function, which edits the text of a message (or a text of a game message). Returns the edited message after the edit is completed on the server side.

Returns object_ptr<Message>.

◆ editMessageText() [2/2]

editMessageText ( int53  chat_id_,
int53  message_id_,
object_ptr< ReplyMarkup > &&  reply_markup_,
object_ptr< InputMessageContent > &&  input_message_content_ 
)

Creates a function, which edits the text of a message (or a text of a game message). Returns the edited message after the edit is completed on the server side.

Returns object_ptr<Message>.

Parameters
[in]chat_id_The chat the message belongs to.
[in]message_id_Identifier of the message. Use messageProperties.can_be_edited to check whether the message can be edited.
[in]reply_markup_The new message reply markup; pass null if none; for bots only.
[in]input_message_content_New text content of the message. Must be of type inputMessageText.

Method Documentation

◆ store()

void store ( TlStorerToString &  s,
const char *  field_name 
) const
finalvirtual

Helper function for to_string method. Appends string representation of the object to the storer.

Parameters
[in]sStorer to which object string representation will be appended.
[in]field_nameObject field_name if applicable.

Implements TlObject.


The documentation for this class was generated from the following file: