updates.channelDifferenceTooLong

The provided pts + limit < remote pts. Simply, there are too many updates to be fetched (more than limit), the client has to resolve the update gap in one of the following ways:

  1. Delete all known messages in the chat, begin from scratch by refetching all messages manually with getHistory. It is easy to implement, but suddenly disappearing messages looks awful for the user.
  2. Save all messages loaded in the memory until application restart, but delete all messages from database. Messages left in the memory must be lazily updated using calls to getHistory. It looks much smoothly for the user, he will need to redownload messages only after client restart. Unsynchronized messages left in the memory shouldn't be saved to database, results of getHistory and getMessages must be used to update state of deleted and edited messages left in the memory.
  3. Save all messages loaded in the memory and stored in the database without saving that some messages form continuous ranges. Messages in the database will be excluded from results of getChatHistory and searchChatMessages after application restart and will be available only through getMessage. Every message should still be checked using getHistory. It has more disadvantages over 2) than advantages.
  4. Save all messages with saving all data about continuous message ranges. Messages from the database may be used as results of getChatHistory and (if implemented continuous ranges support for searching shared media) searchChatMessages. The messages should still be lazily checked using getHistory, but they are still available offline. It is the best way for gaps support, but it is pretty hard to implement correctly. It should be also noted that some messages like live location messages shouldn't be deleted.

updates.channelDifferenceTooLong#a4bcc6fe flags:# final:flags.0?true timeout:flags.1?int dialog:Dialog messages:Vector<Message> chats:Vector<Chat> users:Vector<User> = updates.ChannelDifference;

Parameters

Name Type Description
flags # Flags, see TL conditional fields
final flags.0?true Whether there are more updates that must be fetched (always false)
timeout flags.1?int Clients are supposed to refetch the channel difference after timeout seconds have elapsed
dialog Dialog Dialog containing the latest PTS that can be used to reset the channel state
messages Vector<Message> The latest messages
chats Vector<Chat> Chats from messages
users Vector<User> Users from messages

Type

updates.ChannelDifference

Related pages

Working with Updates

How to subscribe to updates and handle them properly.

messages.getHistory

Gets back the conversation history with one interlocutor / within a chat

messages.getMessages

Returns the list of messages by their IDs.