Get channels/supergroups/geogroups we're admin in. Usually called when the user exceeds the limit for owned public channels/supergroups/geogroups, and the user is given the choice to remove one of his channels/supergroups/geogroups.
messages.chats#64ff9fd5 chats:Vector<Chat> = messages.Chats; messages.chatsSlice#9cd81144 count:int chats:Vector<Chat> = messages.Chats; ---functions--- channels.getAdminedPublicChannels#f8b036af flags:# by_location:flags.0?true check_limit:flags.1?true = messages.Chats;
|flags||#||Flags, see TL conditional fields|
|check_limit||flags.1?true||If set and the user has reached the limit of owned public channels/supergroups/geogroups, instead of returning the channel list one of the specified errors will be returned.
Useful to check if a new public channel can indeed be created, even before asking the user to enter a channel username to use in channels.checkUsername/channels.updateUsername.
|400||BOT_METHOD_INVALID||This method can't be used by a bot|
|400||CHANNELS_ADMIN_LOCATED_TOO_MUCH||Returned if both the
|400||CHANNELS_ADMIN_PUBLIC_TOO_MUCH||Returned if the
How to handle channels, supergroups, groups, and what's the difference between them.
Check if a username is free and can be assigned to a channel/supergroup
Change the username of a supergroup/channel