The API allows uploading and synchronizing notification sounds associated to a specific chat.
Schema:
account.savedRingtonesNotModified#fbf6e8b1 = account.SavedRingtones;
account.savedRingtones#c1e92cc5 hash:long ringtones:Vector<Document> = account.SavedRingtones;
updateSavedRingtones#74d8be99 = Update;
account.savedRingtone#b7263f6d = account.SavedRingtone;
account.savedRingtoneConverted#1f307eb7 document:Document = account.SavedRingtone;
---functions---
account.uploadRingtone#831a83a2 file:InputFile file_name:string mime_type:string = Document;
account.saveRingtone#3dea5b03 id:InputDocument unsave:Bool = account.SavedRingtone;
account.getSavedRingtones#e1902288 hash:long = account.SavedRingtones;
A notification sound file may be uploaded using account.uploadRingtone.
After upload, the document should be provided to account.saveRingtone to save the notification sound, returning a simple account.savedRingtone.
Supported formats:
An existing voice message may also be passed directly to account.saveRingtone.
When passing existing voice messages to account.saveRingtone an account.savedRingtoneConverted constructor will be returned containing the new document to use instead of the original voice message document when removing or using notification sounds.
The following ringtone limits are specified in the client configuration:
Schema:
account.savedRingtone#b7263f6d = account.SavedRingtone;
---functions---
account.saveRingtone#3dea5b03 id:InputDocument unsave:Bool = account.SavedRingtone;
Pass true to unsave
in account.saveRingtone to remove an uploaded notification sound.
Schema:
updateSavedRingtones#74d8be99 = Update;
account.savedRingtonesNotModified#fbf6e8b1 = account.SavedRingtones;
account.savedRingtones#c1e92cc5 hash:long ringtones:Vector<Document> = account.SavedRingtones;
---functions---
account.getSavedRingtones#e1902288 hash:long = account.SavedRingtones;
account.getSavedRingtones can be used to obtain all saved notification sounds.
The client will receive an updateSavedRingtones update if the list is modified by the user on other clients, which should trigger a call to account.getSavedRingtones.
Schema:
notificationSoundDefault#97e8bebe = NotificationSound;
notificationSoundNone#6f0c34df = NotificationSound;
notificationSoundLocal#830b9ae4 title:string data:string = NotificationSound;
notificationSoundRingtone#ff6c8049 id:long = NotificationSound;
inputNotifyPeer#b8bc5b0c peer:InputPeer = InputNotifyPeer;
inputNotifyUsers#193b4417 = InputNotifyPeer;
inputNotifyChats#4a95e84e = InputNotifyPeer;
inputNotifyBroadcasts#b1db7c7e = InputNotifyPeer;
inputPeerNotifySettings#cacb6ae2 flags:# show_previews:flags.0?Bool silent:flags.1?Bool mute_until:flags.2?int sound:flags.3?NotificationSound stories_muted:flags.6?Bool stories_hide_sender:flags.7?Bool stories_sound:flags.8?NotificationSound = InputPeerNotifySettings;
---functions---
account.updateNotifySettings#84be5b93 peer:InputNotifyPeer settings:InputPeerNotifySettings = Bool;
To set the notification sound to play when receiving messages from a specific peer or from a category of peers, use account.updateNotifySettings, populating the ios_sound
, android_sound
or other_sound
fields according to the platform where the sound should be played.
The fields can be populated with the following constructors:
id
should be played.data
payload should be played.